Go over the parameters of your VR project with us, and we'll:
Bring us on board for short-term remote work to handle any of the following in Unity and C#:
Take advantage of 6 years of experience in the modern VR space, and 20 years in software engineering. VR-related specializations include the following, in no particular order:
Subtitling and accessibility, locomotion, multi-platform input, profiling & optimization (Windows PC & Android), model touchup, shaders, application architecture, mocap, gameplay logic and state machines, seated & room-scale play, modding support, prototyping, localization support, one project for multiple platforms, and more.
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