Titans of Space 2.0

Posted May 20th, 2016

Many months since posting here! The last release of Titans of Space was v1.8 on Oculus Share, 9 months ago. I wish I could say I’ve been working on an update Titans for all of those 9 months, but I’ve been helping out on other projects, most notably Apollo 11 VR, and of course all the usual things happening in meatspace that take time away from VR development.

(Note from the future: Titans of Space 2.0 is now Titans of Space PLUS)

I have a bunch of things I want to do for Titans of Space 2.0, some of it based on feedback collected since the first version was released nearly 3 years ago, and some of it based on what I think will excite players in today’s VR world. Things have changed a lot in those 3 years: new VR technologies have come to market, new SDKs, higher player expectations, and I’ve gotten a lot more end-to-end VR development experience under my belt. I’m managed to tie up a few loose ends, say no to various opportunities, and allocate a bit of time to put Titans of Space 2.0 into active development. This is what I love to do.

Now, even though this is what I love to do, I’m not able to do it for free any longer. My wife was in pure shock after seeing the combined download numbers across three different VR platforms for what started out as a hobby project 3 years ago… and then slowly facepalmed when I reminded her that it was free to download. The Narration add-on for the Cardboard version has been successful as far as niche within a niche things go, but it’s a drop in the bucket compared to the bills that need to be paid. I also really appreciate the support of those that donated to encourage me to keep developing Titans of Space. I think the donation model is useful for knowing that some people will go out of their way to seek out a donation page, and that is effective in keeping me motivated, but again it does not come close to paying the bills. I’m one of the thousands of developers that are trying to go VR development full time, so here goes:

Titans of Space 2.0 launches as an Early Access title for the Oculus Rift, HTC Vive, and desktop monitor on May 24th at $7.99, with the price going up after it leaves Early Access. The Titans of Space site has been updated, and I’ve opened up a store page on Steam. If you’ve played an early version of Titans of Space in the past and are wondering what’s new in 2.0, I’ve gone into some details here.

NOTE #1: A purchase from Viveport currently does not include the Rift version, and a purchase from Oculus Home currently won’t include the Vive version. If I see an opportunity to make things more convenient for players, I’ll take it as long as I have the resources to do so.

NOTE #2: If you have made a donation to me on or before May 19th 2016, I’m very grateful for that and would like to offer you a free copy of Titans of Space 2.0! You should receive an email from keys (at) drashvr (d0t) com shortly after release, if you don’t get it, please email keys (at) drashvr (d0t) com with your name and email used for the original donation.

Thank you for the support!